Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Feud

4RR · Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Chainbreaker 2Artifact Creature — Scarecrow Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. 3/3
Aragorn, King of Gondor 1URWLegendary Creature — Human Noble Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. 4/4
Form a Posse XRWSorcery Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Radiant Purge 1WInstant Exile target multicolored creature or multicolored enchantment.
The Trickster-God's Heist 2UBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.
Feed the Cauldron 2BInstant Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Fumarole 3BRSorcery As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
The Animus 2Legendary Artifact At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Ambulatory Edifice 2BArtifact Creature — Phyrexian Construct When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn. 3/2
Infernal Denizen 7BCreature — Demon At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7
Page 400