Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blood Curdle

3B · Instant

Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)

Similar cards

Color identity:
NameManaTypeText
A-Dueling Coach 3WCreature — Human Monk When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. {W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2
Befoul 2BBSorcery Destroy target land or nonblack creature. It can't be regenerated.
Tempered Veteran 1WCreature — Human Knight {W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. 1/2
Spectacular Showdown 1RSorcery Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Tin Street Hooligan 1RCreature — Goblin Rogue When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact. 2/1
Mer-Ek Nightblade 3BCreature — Orc Assassin Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch. 2/3
Faultgrinder 6RCreature — Elemental Trample When Faultgrinder enters the battlefield, destroy target land. Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 4/4
Fume Spitter BCreature — Phyrexian Horror Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. 1/1
Explosive Entry 1RSorcery Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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