M:tG card similarity search
4 · Artifact
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cursed Rack | 4 | Artifact | As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four. |
| Alert Heedbonder | 1G/WG/W | Creature — Human Scout | Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. 2/4 |
| Mindswipe | XUR | Instant | Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. |
| Mirkwood Bats | 3B | Creature — Bat | Flying Whenever you create or sacrifice a token, each opponent loses 1 life. 2/3 |
| Lochmere Serpent | 4UB | Creature — Serpent | Flash {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery. 7/7 |
| Weakstone's Subjugation | U | Enchantment — Aura | Enchant artifact or creature When Weakstone's Subjugation enters the battlefield, you may pay {3}. If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. |
| Revenge | 4WB | Sorcery | Double your life total. Target opponent loses half their life, rounded up. |
| Brackish Trudge | 2B | Creature — Fungus Beast | Brackish Trudge enters the battlefield tapped. {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn. 4/2 |
| Dark Confidant | 1B | Creature — Human Wizard | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1 |
| Embermaw Hellion | 3RR | Creature — Hellion | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. 4/5 |