M:tG card similarity search
B · Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Betrayal at the Vault | 4GG | Instant | Target creature you control deals damage equal to its power to each of two other target creatures. |
| Rona, Disciple of Gix | 1UB | Legendary Creature — Human Artificer | When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. {4}, {T}: Exile the top card of your library. 2/2 |
| Stitcher Geralf | 3UU | Legendary Creature — Human Wizard | {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. 3/4 |
| Trial of Solidarity | 2W | Enchantment | When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. |
| Rescue the Foal | 1W | Instant — Adventure | Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.) |
| Haunted Dead | 3B | Creature — Zombie | When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. 2/2 |
| Bone to Ash | 2UU | Instant | Counter target creature spell. Draw a card. |
| Exclude | 2U | Instant | Counter target creature spell. Draw a card. |
| Dauntless Onslaught | 2W | Instant | Up to two target creatures each get +2/+2 until end of turn. |
| Mischief and Mayhem | 4G | Sorcery | Up to two target creatures each get +4/+4 until end of turn. |