M:tG card similarity search
3WB · Creature — Vampire
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Picklock Prankster | 1U | Creature — Faerie Rogue | Flying, vigilance 1/3 |
| Darksteel Axe | 1 | Artifact — Equipment | Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2} |
| Bitter Downfall | 3B | Instant | This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life. |
| Gideon's Defeat | W | Instant | Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life. |
| Carmen, Cruel Skymarcher | 3WB | Legendary Creature — Vampire Soldier | Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. 2/2 |
| Celestial Archon | 3WW | Enchantment Creature — Archon | Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. 4/4 |
| Stern Mentor | 3U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards." 2/2 |
| Wylie Duke, Atiin Hero | 1GW | Legendary Creature — Human Ranger | Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. 4/2 |
| Test of Endurance | 2WW | Enchantment | At the beginning of your upkeep, if you have 50 or more life, you win the game. |
| Glorious Enforcer | 5WW | Creature — Angel | Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. 5/5 |