Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blinkmoth Well

· Land

{T}: Add {C}. {2}, {T}: Tap target noncreature artifact.

Similar cards

Color identity:
NameManaTypeText
Thriving Isle Land Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Catapult Master 3WWCreature — Human Soldier Tap five untapped Soldiers you control: Exile target creature. 3/3
Brightmare 2WCreature — Unicorn When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3
Stun Sniper RWCreature — Human Archer {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. 1/1
Amrou Seekers 2WCreature — Kithkin Rebel Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. 2/2
Second Sunrise 1WWInstant Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Retract UInstant Return all artifacts you control to their owner's hand.
Grim Backwoods Land {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Patchwork Automaton 2Artifact Creature — Construct Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. 1/1
Tidebinder Mage UUCreature — Merfolk Wizard When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. 2/2
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