Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blinking Spirit

3W · Creature — Spirit

{0}: Return Blinking Spirit to its owner's hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Bile Urchin BCreature — Spirit Sacrifice Bile Urchin: Target player loses 1 life. 1/1
Mephidross Slime 1BGCreature — Phyrexian Ooze Trample When Mephidross Slime dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of Mephidross Slime and that card, then shuffle them into their owner's library. 3/3
Eerie Ultimatum WWBBBGGSorcery Return any number of permanent cards with different names from your graveyard to the battlefield.
Deliver Unto Evil 2BSorcery Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
Howling Banshee 2BBCreature — Spirit Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3
Flourishing Hunter 4GGCreature — Wolf Spirit When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. 6/6
Moira and Teshar 3WBLegendary Creature — Phyrexian Spirit Bird Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5
Assert Authority 5UUInstant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Rousing of Souls 2WSorcery Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Scorched Ruins Land If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.
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