M:tG card similarity search
1U · Creature — Eldrazi Drone
Devoid (This card has no color.) {C}, {T}: Tap target creature. ({C} represents colorless mana.) 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Serene Steward | 1W | Creature — Human Cleric Ally | Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. 2/2 |
| Jaya's Firenado | 4R | Sorcery | Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
| Contamination | 2B | Enchantment | At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount. |
| Giltspire Avenger | GWU | Creature — Human Soldier | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. 2/2 |
| Dramatic Rescue | WU | Instant | Return target creature to its owner's hand. You gain 2 life. |
| Access Tunnel | Land | {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. | |
| Crime | 3WB | Sorcery | Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. |
| Inys Haen | Plane — Cridhe | When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards. When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped. Whenever chaos ensues, return target nonland card from your graveyard to your hand. | |
| Nanogene Conversion | 3U | Sorcery | Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary. |
| The Flux | 2RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}. |