Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blinding Beam

2W · Instant

Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.)

Similar cards

Color identity:
NameManaTypeText
City of the Daleks Plane — Skaro Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
Airtight Alibi 2GEnchantment — Aura Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.
Karn, Living Legacy 4Legendary Planeswalker — Karn [+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target." Loyalty 4
Thatcher Revolt 2RSorcery Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Wave Elemental 2UUCreature — Elemental {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. 2/3
Twigwalker 2GCreature — Insect {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. 2/2
Foreshadow 1UInstant Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
Soldevi Heretic 2UCreature — Human Cleric {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2
Dominus of Fealty U/RU/RU/RU/RU/RCreature — Spirit Avatar Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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