Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blightwing Whelp

2B · Creature — Phyrexian Imp

Flying Toxic 1 {B}: Blightwing Whelp gains haste until end of turn. Whenever Blightwing Whelp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has. 2/2

Similar cards

Color identity:
NameManaTypeText
Thunderstaff 3Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Fanatic of Xenagos 1RGCreature — Centaur Warrior Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. 3/3
Park Re-Entry 3WWSorcery Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
Chaotic Backlash 4RInstant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
Leonin Squire 1WCreature — Cat Soldier When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand. 2/2
Fetid Imp 1BCreature — Imp Flying {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/2
Dauntless Avenger Creature — Human Soldier Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. 3/2
Rocket-Powered Turbo Slug 3RCreature — Slug Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.)) 3/1
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Hymn to the Ages 4UInstant — Chorus Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1.
Page 136