Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blightwing Bandit

3B · Creature — Faerie Rogue

Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. 2/2

Similar cards

Color identity:
NameManaTypeText
Tempest Hart 3GCreature — Elemental Elk Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart. 3/4
Geth's Grimoire 4Artifact Whenever an opponent discards a card, you may draw a card.
Fragment Reality WInstant Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
In Search of Greatness GGEnchantment At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Grip of Desolation 4BBInstant Devoid (This card has no color.) Exile target creature and target land.
Rally the Ranks 1WEnchantment As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.
Spirit-Sister's Call 3WBEnchantment At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
Apocalypse 2RRRSorcery Exile all permanents. You discard your hand.
Pangosaur 2GGCreature — Dinosaur Whenever a player plays a land, return Pangosaur to its owner's hand. 6/6
Garenbrig Paladin 4GCreature — Giant Knight Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. 4/4
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