Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blessings of Nature

4G · Sorcery

Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Similar cards

Color identity:
NameManaTypeText
Feat of Resistance 1WInstant Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Clamavus 4GCreature — Human Tyranid Artificer Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. 3/3
Gyre Sage 1GCreature — Elf Druid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage. 1/2
Voja, Jaws of the Conclave 2RGWLegendary Creature — Wolf Vigilance, trample, ward {3} Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. 5/5
Dust Animus 1WCreature — Spirit Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/3
Exhilarating Elocution 2WBSorcery Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Pouncing Wurm 3GCreature — Wurm Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. 3/3
Mind Maggots 3BCreature — Insect When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. 2/2
Allied Assault 2WInstant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Gus 2GCreature — Gus Gus enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them. 2/2
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