Card Codex

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17 May 2024: Card library updated.

Blessings of Nature

4G · Sorcery

Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Similar cards

Color identity:
NameManaTypeText
Boon of Safety WInstant Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Wildcall XGGSorcery Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Gimbal, Gremlin Prodigy 2GURLegendary Creature — Gremlin Artificer Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. 4/4
Armory Automaton 3Artifact Creature — Construct Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2
Silverflame Ritual 3WSorcery Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Sunscorch Regent 3WWCreature — Dragon Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. 4/3
Spark Rupture 2WEnchantment When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Phoenix of Ash 1RRCreature — Phoenix Flying, haste {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it. 2/2
Vampiric Sliver 3BCreature — Sliver All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." 3/3
Phytohydra 2GWWCreature — Plant Hydra If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. 1/1
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