M:tG card similarity search
W · Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Starnheim Unleashed | 2WW | Sorcery | Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Reef Worm | 3U | Creature — Worm | When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'" 0/1 |
Eiganjo Uprising | XRW | Sorcery | Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. |
Ancestral Blade | 1W | Artifact — Equipment | When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Haunted Dead | 3B | Creature — Zombie | When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. 2/2 |
Twilight Drover | 2W | Creature — Spirit | Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. 1/1 |
Clowning Around | 1W | Sorcery | Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token. |
Geist of Saint Traft | 1WU | Legendary Creature — Spirit Cleric | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2 |
Person of Interest | 3R | Creature — Human Rogue | When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) 2/2 |
Luxurious Libation | XG | Instant | Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token. |