M:tG card similarity search
1R · Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Safe Haven | Land | {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. | |
| Aloe Alchemist | 1G | Creature — Plant Warlock | Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2 |
| Ray of Enfeeblement | B | Instant | Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. |
| Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
| Susan Foreman | 1G | Legendary Creature — Time Lord | If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. {T}: Add {G}. Doctor's companion (You can have two commanders if the other is the Doctor.) 1/1 |
| Enter the Dungeon | BB | Sorcery | Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles. |
| Swift Spiral | 1W | Instant — Adventure | Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. |
| Bronzebeak Moa | 2GW | Creature — Bird | Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. 2/2 |
| Sheltering Light | W | Instant | Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.) |
| Squealing Devil | 1R | Creature — Devil | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. 2/1 |