Card Codex

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17 May 2024: Card library updated.

Blaster, Morale Booster

· Legendary Artifact

Modular 3 {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.

Similar cards

Color identity:
NameManaTypeText
Ironshell Beetle 1GCreature — Insect When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. 1/1
Tablet of Compleation 2Artifact {T}: Put an oil counter on Tablet of Compleation. {T}: Add {C}. Activate only if Tablet of Compleation has two or more oil counters on it. {1}, {T}: Draw a card. Activate only if Tablet of Compleation has five or more oil counters on it.
Alloy Animist GCreature — Human Druid {2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature. 1/1
Scavenger Drake 3BCreature — Drake Flying Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. 1/1
Swiftfoot Boots 2Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Leonin Abunas 3WCreature — Cat Cleric Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/5
Lion Sash 1WArtifact Creature — Equipment Cat {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash. Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Lightning Elemental 3RCreature — Elemental Haste (This creature can attack and {T} as soon as it comes under your control.) 4/1
Igneous Pouncer 4BRCreature — Elemental Haste Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.) 5/1
Nesting Grounds Land {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
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