Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bladestitched Skaab

UB · Creature — Zombie Soldier

Other Zombies you control get +1/+0. 2/3

Similar cards

Color identity:
NameManaTypeText
Soaring Thought-Thief UBCreature — Human Rogue Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. 1/3
Cinder Crawler 1RCreature — Salamander {R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked. 1/2
Lightning Dragon 2RRCreature — Dragon Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. 4/4
One-Eyed Scarecrow 3Artifact Creature — Scarecrow Defender Creatures with flying your opponents control get -1/-0. 2/3
Kaheera, the Orphanguard 1G/WG/WLegendary Creature — Cat Beast Companion — Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Vigilance Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. 3/2
Burrenton Bombardier 2WCreature — Kithkin Soldier Flying Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) 2/2
Kathari Screecher 2UCreature — Bird Soldier Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2
Brazen Wolves 2RCreature — Wolf Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. 2/3
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Crypt Ripper 2BBCreature — Shade Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2
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