M:tG card similarity search
5 · Artifact Creature — Griffin
Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Burning Hands | 1R | Instant | Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. |
| Mend the Wilds | G | Instant — Adventure | Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |
| Hematite Talisman | 2 | Artifact | Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. |
| Temporal Spring | 1GU | Sorcery | Put target permanent on top of its owner's library. |
| Reality Shaping | Phenomenon | When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.) | |
| Phyrexian Harvester | RRRR | Creature — Phyrexian Horror | Menace Whenever Phyrexian Harvester is dealt damage, seek that many nonland cards. At the beginning of your next end step, discard those cards. 5/5 |
| Shire Shirriff | 1W | Creature — Halfling Soldier | Vigilance When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. 2/2 |
| Cyclops Gladiator | 1RRR | Creature — Cyclops Warrior | Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4 |
| Mass Mutiny | 3RR | Sorcery | For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. |
| Eight-and-a-Half-Tails | WW | Legendary Creature — Fox Cleric | {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2 |