M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Infest | 1BB | Sorcery | All creatures get -2/-2 until end of turn. |
| Languish | 2BB | Sorcery | All creatures get -4/-4 until end of turn. |
| Marsh Gas | B | Instant | All creatures get -2/-0 until end of turn. |
| Nausea | 1B | Sorcery | All creatures get -1/-1 until end of turn. |
| Rags | 2BB | Sorcery | All creatures get -2/-2 until end of turn. |
| Shrivel | 1B | Sorcery | All creatures get -1/-1 until end of turn. |
| Wilderness Hypnotist | 2UU | Creature — Merfolk Wizard | {T}: Target red or green creature gets -2/-0 until end of turn. 1/3 |
| Carrion Imp | 3B | Creature — Imp | Flying When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. 2/3 |
| Diminishing Returns | 2UU | Sorcery | Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards. |
| Happily Ever After | 2W | Enchantment | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |