Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blade Banish

3W · Instant

Exile target creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Titania's Command 4GGSorcery Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.
The Grand Tour 1UInstant Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Loathsome Chimera 2GCreature — Chimera Escape—{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. 4/1
Huatli, the Sun's Heart 2G/WLegendary Planeswalker — Huatli Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control. Loyalty 7
Arcane Bombardment 4RREnchantment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
Blightwing Bandit 3BCreature — Faerie Rogue Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. 2/2
Renegade Rallier 1GWCreature — Human Warrior Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield. 3/2
Immortal Coil 2BBArtifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
Change of Plans X1UInstant Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Heartwood Shard 3Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
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