M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Dauthi Cutthroat | 1B | Creature — Dauthi Minion | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. 1/1 |
Agrus Kos, Spirit of Justice | 2RW | Legendary Creature — Spirit Detective | Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/4 |
Krenko, Tin Street Kingpin | 2R | Legendary Creature — Goblin | Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. 1/2 |
Revenant | 4B | Creature — Spirit | Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */* |
Suture Spirit | 1W | Creature — Spirit | Flying {W/B}{W/B}{W/B}: Regenerate target creature. 1/1 |
Ashiok, Nightmare Muse | 3UB | Legendary Planeswalker — Ashiok | [+1]: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." [−3]: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. [−7]: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs. Loyalty 5 |
Jester's Cap | 4 | Artifact | {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. |
Fumarole | 3BR | Sorcery | As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land. |
Brotherhood Outcast | 2W | Creature — Human Soldier | When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/2 |
Invading Manticore | 5R | Creature — Zombie Manticore | When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5 |