M:tG card similarity search
2 · Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
| Name | Mana | Type | Text |
|---|---|---|---|
| Solfatara | 2R | Instant | Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep. |
| Fodder Launch | 3B | Tribal Sorcery — Goblin | As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. |
| Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
| The Hippodrome | Plane — Segovia | All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less. | |
| Merfolk Tunnel-Guide | GU | Creature — Merfolk Wizard | When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2 |
| Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
| Infinite Hourglass | 4 | Artifact | At the beginning of your upkeep, put a time counter on Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. |
| Raging Battle Mouse | 1R | Creature — Mouse | The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. 2/1 |
| Kessig | Plane — Innistrad | Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn. | |
| Mulch | 1G | Sorcery | Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. |