M:tG card similarity search
2 · Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
| Name | Mana | Type | Text |
|---|---|---|---|
| Flourishing Strike | 1G | Instant | Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) |
| Auriok Glaivemaster | W | Creature — Human Soldier | As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. 1/1 |
| Yedora, Grave Gardener | 4G | Legendary Creature — Treefolk Druid | Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) 5/5 |
| Citizen's Crowbar | 1W | Artifact — Equipment | When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it. Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Savage Gorilla | 4G | Creature — Ape | {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. 3/3 |
| Glaze Fiend | 1B | Artifact Creature — Illusion | Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. 0/1 |
| Gorilla Titan | 3GG | Creature — Ape | Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. 4/4 |
| Wandering Troubadour | 3G | Creature — Dragon Bard | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2 |
| Paragon of Fierce Defiance | 3R | Creature — Human Warrior | Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2 |
| Azorius Chancery | Land | Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}. |