Card Codex

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17 May 2024: Card library updated.

Black Ward

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Similar cards

Color identity:
NameManaTypeText
Sapphire Drake 5UCreature — Drake Flying Each creature you control with a +1/+1 counter on it has flying. 4/4
Chromanticore WUBRGEnchantment Creature — Manticore Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. 4/4
Brink of Disaster 2BBEnchantment — Aura Enchant creature or land When enchanted permanent becomes tapped, destroy it.
Nettlevine Blight 4BBEnchantment — Aura Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
A-Falcon Abomination 2UCreature — Zombie Bird Flash Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
Aura Extraction 1WInstant Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Citanul Centaurs 3GCreature — Centaur Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/3
Return 3BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Dredging Claw 2Artifact — Equipment Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
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