M:tG card similarity search
2G · Creature — Human Archer Werewolf
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Grizzled Outcasts | 4G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. 4/4 |
| Hinterland Hermit | 1R | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. 2/1 |
| Hinterland Logger | 1G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. 2/1 |
| Lambholt Elder | 2G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. 1/2 |
| Villagers of Estwald | 2G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. 2/3 |
| Demon-Possessed Witch | Creature — Human Shaman | When this creature transforms into Demon-Possessed Witch, you may destroy target creature. 4/3 | |
| Masako the Humorless | 2W | Legendary Creature — Human Advisor | Flash Tapped creatures you control can block as though they were untapped. 2/1 |
| Mystic Archaeologist | 1U | Creature — Human Wizard | {3}{U}{U}: Draw two cards. 2/1 |
| Third Path Savant | 2U | Creature — Human Wizard | {7}: Draw two cards. 2/3 |
| Woodland Acolyte | 2W | Creature — Human Cleric | When Woodland Acolyte enters the battlefield, draw a card. 2/2 |