M:tG card similarity search
1GU · Creature — Human Wizard
When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. 2/2
Name | Mana | Type | Text |
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Lotleth Troll | BG | Creature — Zombie Troll | Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. {B}: Regenerate Lotleth Troll. 2/1 |
The Elder Dragon War | 2RR | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying. |
Bishop of Wings | WW | Creature — Human Cleric | Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. 1/4 |
Tchotchke Elemental | G | Creature — Elemental | Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter. Tchotchke Elemental gets +1/+1 for each knickknack counter on it. 1/1 |
Hanweir Garrison | 2R | Creature — Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) 2/3 |
Goblin Rally | 3RR | Sorcery | Create four 1/1 red Goblin creature tokens. |
Ramos, Dragon Engine | 6 | Legendary Artifact Creature — Dragon | Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. 4/4 |
Mirran Crusader | 1WW | Creature — Human Knight | Double strike, protection from black and from green 2/2 |
Crested Sunmare | 3WW | Creature — Horse | Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. 5/5 |
Converter Beast | 3G | Creature — Phyrexian Beast | When Converter Beast enters the battlefield, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 0/1 |