M:tG card similarity search
4G/UG/UG/U · Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
| Name | Mana | Type | Text |
|---|---|---|---|
| The Swarmlord | 3GUR | Legendary Creature — Tyranid | Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. 5/5 |
| Perforator Crocodile | 3BBB | Creature — Crocodile | When Perforator Crocodile enters the battlefield, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature. Cycling {1}{B} 6/5 |
| Stirge | B | Creature — Insect Bat | Flying Stirge can't block. Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. 1/1 |
| Tidebinder Mage | UU | Creature — Merfolk Wizard | When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. 2/2 |
| A-Manticore | 3B | Creature — Manticore | Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |
| Spire Phantasm | 2UU | Creature — Gargoyle Illusion | Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. 3/2 |
| Corpse Traders | 3B | Creature — Human Rogue | {2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. 3/3 |
| Hakbal of the Surging Soul | 2GU | Legendary Creature — Merfolk Scout | At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3 |
| River Song | 1UR | Legendary Creature — Human Time Lord Rogue | Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. 2/2 |
| Greven, Predator Captain | 3BR | Legendary Creature — Phyrexian Human Warrior | Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. 5/5 |