M:tG card similarity search
· Creature — Serpent
Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Scheming Fence | WU | Creature — Human Citizen | As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3 |
| Archetype of Aggression | 1RR | Enchantment Creature — Human Warrior | Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. 3/2 |
| Smallpox | BB | Sorcery | Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. |
| Greenwheel Liberator | 1G | Creature — Elf Warrior | Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 2/1 |
| Hidden Horror | 1BB | Creature — Horror | When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4 |
| Restless Bloodseeker | 1B | Creature — Vampire | At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. 1/3 |
| Torch Fiend | 1R | Creature — Devil | {R}, Sacrifice Torch Fiend: Destroy target artifact. 2/1 |
| Ruinous Gremlin | R | Creature — Gremlin | {2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. 1/1 |
| Of One Mind | 2U | Sorcery | This spell costs {2} less to cast if you control a Human creature and a non-Human creature. Draw two cards. |
| When We Were Young | 3W | Instant | Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn. |