M:tG card similarity search
4G · Creature — Beast
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Sacred Knight | 3W | Creature — Human Knight | Sacred Knight can't be blocked by black and/or red creatures. 3/2 |
| Silhana Ledgewalker | 1G | Creature — Elf Rogue | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. 1/1 |
| Wandering Fumarole | Land | Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. | |
| Cloak of the Philosopher | Hero Artifact — Equipment | Equipped creature gets +1/+1. {2}: Untap equipped creature. Equip {2} | |
| Blind-Spot Giant | 2R | Creature — Giant Warrior | Blind-Spot Giant can't attack or block unless you control another Giant. 4/3 |
| Stratus Walk | 1U | Enchantment — Aura | Enchant creature When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying. |
| Strength in Numbers | 1G | Instant | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. |
| Olivia's Midnight Ambush | 1B | Instant | Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. |
| Giltgrove Stalker | 1G | Creature — Merfolk Warrior | Giltgrove Stalker can't be blocked by creatures with power 2 or less. 2/1 |
| Fin-Clade Fugitives | 5G | Creature — Elf Salamander Rogue | Fin-Clade Fugitives can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 7/4 |