M:tG card similarity search
G · Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Spider Climb | G | Enchantment — Aura | You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
| Priest of the Blessed Graf | 2W | Creature — Human Cleric | At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. 1/2 |
| Fearsome Whelp | 1R | Creature — Dragon | Flying At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast." 1/1 |
| Waxing Moon | 1G | Instant | Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
| Dark Apostle | 3R | Creature — Astartes Warlock | Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3 |
| Saheeli, the Sun's Brilliance | UR | Legendary Creature — Human Artificer | {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/2 |
| Titan Hunter | 4B | Creature — Human Warrior | At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. {1}{B}, Sacrifice a creature: You gain 4 life. 4/5 |
| Dress Down | 1U | Enchantment | Flash When Dress Down enters the battlefield, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down. |
| Aurochs | 3G | Creature — Aurochs | Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3 |
| Weatherseed Elf | G | Creature — Elf | {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/1 |