M:tG card similarity search
1B · Enchantment
Whenever a green creature dies, its controller discards a card.
Name | Mana | Type | Text |
---|---|---|---|
Boneyard Aberration | 4B | Creature — Skeleton Dog | When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard. 3/3 |
Bad Deal | 4BB | Sorcery | You draw two cards and each opponent discards two cards. Each player loses 2 life. |
Crush the Weak | 2R | Sorcery | Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Psychic Frog | UB | Creature — Frog | Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2 |
Aphetto Vulture | 4BB | Creature — Zombie Bird | Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. 3/2 |
Marker Beetles | 1GG | Creature — Insect | When Marker Beetles dies, target creature gets +1/+1 until end of turn. {2}, Sacrifice Marker Beetles: Draw a card. 2/3 |
Elspeth's Nightmare | 2B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard. |
Summoner's Egg | 4 | Artifact Creature — Egg | Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 0/4 |
As Luck Would Have It | G | Enchantment | Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
Giant Albatross | 1U | Creature — Bird | Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. 1/1 |