M:tG card similarity search
4U · Creature — Merfolk Wizard
Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. 4/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Elenda and Azor | 3WUB | Legendary Creature — Vampire Knight Sphinx | Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn. 6/6 |
| Copy Artifact | 1U | Enchantment | You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. |
| Bucket List | 1UR | Enchantment | Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. ☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery |
| Savra, Queen of the Golgari | 2BG | Legendary Creature — Elf Shaman | Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. 2/2 |
| Chrome Cat | 3 | Artifact Creature — Cat | When Chrome Cat enters the battlefield, scry 1. 3/2 |
| Prophet of the Peak | 6 | Artifact Creature — Cat | When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5/5 |
| Jungle Basin | Land | Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}. | |
| Angel of Unity | 1W | Creature — Angel Cleric | Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.) 1/3 |
| Wicker Warcrawler | 5 | Artifact Creature — Scarecrow | Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. 6/6 |
| Militia Rallier | 2W | Creature — Human Soldier | Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature. 3/3 |