Card Codex

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17 May 2024: Card library updated.

Benevolent Blessing

1W · Enchantment — Aura

Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Similar cards

Color identity:
NameManaTypeText
Favor of Jukai 3GEnchantment — Aura Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
Skittering Crustacean 2UCreature — Crab {6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) 2/3
Stand or Fall 3REnchantment At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Wellspring 1GWEnchantment — Aura Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Urborg Scavengers 2BCreature — Spirit Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers. Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 2/2
Contempt 1UEnchantment — Aura Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Killer Cosplay GArtifact — Equipment Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it. Equip {3}
Thief of Blood 4BBCreature — Vampire Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1
Hold for Ransom 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Lurking Spinecrawler 3BCreature — Horror When Lurking Spinecrawler enters the battlefield, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card." Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life. 5/4
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