M:tG card similarity search
2W · Creature — Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Asphodel Wanderer | B | Creature — Skeleton Soldier | {2}{B}: Regenerate Asphodel Wanderer. 1/1 |
Thinking Cap | 1 | Artifact — Equipment | Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Preyseizer Dragon | 4RR | Creature — Dragon | Flying Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon. 4/4 |
Rampaging Raptor | 2RR | Creature — Dinosaur | Trample, haste {2}{R}: Rampaging Raptor gets +2/+0 until end of turn. Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects. 4/4 |
Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |
Shipwreck Sentry | 1U | Creature — Human Pirate | Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. 3/3 |
Ambergris, Agent of Tyranny | 2BR | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. 4/3 |
Arachnoid Adaptation | G | Instant | Target creature gets +2/+2 and gains reach until end of turn. Untap it. |
Leaping Ambush | G | Instant | Target creature gets +1/+3 and gains reach until end of turn. Untap it. |
Vines of the Recluse | G | Instant | Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) |