Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Benalish Cavalry

1W · Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2

Similar cards

Color identity:
NameManaTypeText
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Knight of Grace 1WCreature — Human Knight First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. 2/2
Spinewoods Paladin 4GCreature — Human Knight Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4
Hakim, Loreweaver 3UULegendary Creature — Human Wizard Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim. 2/4
Konda's Hatamoto 1WCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) 1/2
Stronghold Biologist 2UCreature — Human Spellshaper {U}{U}, {T}, Discard a card: Counter target creature spell. 1/1
Shield Mate WCreature — Human Soldier Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. 1/1
Vizier of the True 3WCreature — Human Cleric You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls. 3/2
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
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