M:tG card similarity search
1W · Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Martyr of Sands | W | Creature — Human Cleric | {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. 1/1 |
| Druid of Purification | 3G | Creature — Human Druid | When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. 2/3 |
| D'Avenant Trapper | 2W | Creature — Human Archer | Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2 |
| Hero of the Games | 2R | Creature — Human Soldier | Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2 |
| Speedway Fanatic | 1R | Creature — Human Pilot | Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. 2/1 |
| Siona, Captain of the Pyleas | 1GW | Legendary Creature — Human Soldier | When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. 2/2 |
| Setessan Petitioner | 1GG | Creature — Human Druid | When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 2/2 |
| Zealots en-Dal | 3W | Creature — Human Soldier | At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4 |
| Devout Witness | 2W | Creature — Human Spellshaper | {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. 2/2 |
| Drifter il-Dal | U | Creature — Human Wizard | Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. 2/1 |