Card Codex

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17 May 2024: Card library updated.

Beluna Grandsquall

GUR · Legendary Creature — Giant Noble

Trample Permanent spells you cast that have an Adventure cost {1} less to cast. 4/4

Similar cards

Color identity:
NameManaTypeText
Lunar Mystic 2UUCreature — Human Wizard Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. 2/2
Ravnica at War 3WSorcery Exile all multicolored permanents.
Sprite Dragon URCreature — Faerie Dragon Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon. 1/1
Fortunate Few 3WWSorcery Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
A-Sorcerer Class UREnchantment — Class (Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {1}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Treasure Keeper 4Artifact Creature — Construct When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. 3/3
Slick Sequence URInstant Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Blessed Spirits 2WCreature — Spirit Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. 2/2
Elvish Handservant GCreature — Elf Warrior Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. 1/1
Adaptive Snapjaw 4GCreature — Lizard Beast Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) 6/2
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