M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Replication Specialist | 4U | Creature — Moonfolk Artificer | Flying Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact. 3/4 |
Gallant Cavalry | 3W | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. 2/2 |
Flameblast Dragon | 4RR | Creature — Dragon | Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target. 5/5 |
Preyseizer Dragon | 4RR | Creature — Dragon | Flying Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon. 4/4 |
Guardian of the Great Conduit | 3G | Creature — Elemental | Reach (This creature can block creatures with flying.) As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) 2/4 |
Legion Lieutenant | WB | Creature — Vampire Knight | Other Vampires you control get +1/+1. 2/2 |
Mindwrack Harpy | 3B | Enchantment Creature — Harpy | Flying At the beginning of combat on your turn, each player mills three cards. 3/2 |
Dawnhart Wardens | 1GW | Creature — Human Warlock | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. 3/3 |
Sigardian Zealot | 4G | Creature — Human Cleric | At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3 |
Goblin Cadets | R | Creature — Goblin | Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) 2/1 |