Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Belfry Spirit

3WW · Creature — Spirit

Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1

Similar cards

Color identity:
NameManaTypeText
Welkin Guide 4WCreature — Bird Cleric Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Sultai Skullkeeper 1UCreature — Naga Shaman When Sultai Skullkeeper enters the battlefield, mill two cards. 2/1
Transmogrant Altar 3Artifact {B}, {T}, Sacrifice a creature: Add {C}{C}{C}. {2}, {T}, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.
Loyal Apprentice 1RCreature — Human Artificer Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. 2/1
Song of Totentanz XRSorcery Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Messenger Falcons 2G/UWCreature — Bird Flying When Messenger Falcons enters the battlefield, draw a card. 2/2
Abian, Luvion Usurper 5RGLegendary Planeswalker — Abian As Abian, Luvion Usurper enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) [+3]: Discard your hand, then draw cards equal to the greatest power among creatures you control. [+1]: Create a 3/2 red and green Spirit creature token. [−X]: You deal X damage to any target. Loyalty 5
The Prydwen, Steel Flagship 4WWLegendary Artifact — Vehicle Flying Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2 6/6
Supreme Phantom 1UCreature — Spirit Flying Other Spirits you control get +1/+1. 1/3
Cavalier of Gales 2UUUCreature — Elemental Knight Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. 5/5
Page 129