M:tG card similarity search
3UU · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
Name | Mana | Type | Text |
---|---|---|---|
Grindstone | 1 | Artifact | {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process. |
Counterintelligence | 2UU | Sorcery | Return one or two target creatures to their owners' hands. |
Krovikan Fetish | 2B | Enchantment — Aura | Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |
Ritual of Steel | 2W | Enchantment — Aura | Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. |
Snow Day | 4UU | Instant | Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card. |
Feral Instinct | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Fevered Strength | 2B | Instant | Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Foreboding Steamboat | 3BB | Artifact — Vehicle | When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2 5/7 |
Silumgar Butcher | 4B | Creature — Zombie Djinn | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. 3/3 |
Mishra's Research Desk | 1 | Artifact | {1}, {T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |