M:tG card similarity search
3UU · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
Name | Mana | Type | Text |
---|---|---|---|
Gates of Istfell | Land | Gates of Istfell enters the battlefield tapped. {T}: Add {W}. {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards. | |
Lantern of the Lost | 1 | Artifact | When Lantern of the Lost enters the battlefield, exile target card from a graveyard. {1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. |
Klement, Novice Acolyte | 1W | Legendary Creature — Tiefling Cleric | Specialize {2} When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. 2/2 |
Baloth Null | 4BG | Creature — Zombie Beast | When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. 4/5 |
Desperate Bloodseeker | 1B | Creature — Vampire | Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) 2/2 |
Armorcraft Judge | 3G | Creature — Elf Artificer | When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. 3/3 |
Summoner's Egg | 4 | Artifact Creature — Egg | Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 0/4 |
Faerie Aerie | Artifact — Contraption | Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
Mental Discipline | 1UU | Enchantment | {1}{U}, Discard a card: Draw a card. |
Improbable Alliance | UR | Enchantment | Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card. |