M:tG card similarity search
5BB · Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Leinore, Autumn Sovereign | 2GW | Legendary Creature — Human Noble | Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. 0/4 |
| Carrion Wurm | 3BB | Creature — Zombie Wurm | Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. 6/5 |
| Sail into the West | 2GU | Instant | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. |
| Fall | BR | Sorcery | Target player reveals two cards at random from their hand, then discards each nonland card revealed this way. |
| Polygraph Orb | 4B | Artifact | When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. {2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) |
| Soothsayer Adept | 1U | Creature — Merfolk Wizard | {1}{U}, {T}: Draw a card, then discard a card. 1/3 |
| Greel, Mind Raker | 3BB | Legendary Creature — Horror Spellshaper | {X}{B}, {T}, Discard two cards: Target player discards X cards at random. 3/3 |
| Ritual Guardian | 2W | Creature — Human Soldier | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. 3/2 |
| Duskmantle Seer | 2UB | Creature — Vampire Wizard | Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand. 4/4 |
| Dimir Charm | UB | Instant | Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. |