Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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GGWW · Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Ferocity of the Wilds 2REnchantment Attacking non-Human creatures you control get +1/+0 and have trample.
Paroxysm 1REnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Folk of the Pines 4GCreature — Dryad {1}{G}: Folk of the Pines gets +1/+0 until end of turn. 2/5
Llanowar Vanguard 2GCreature — Dryad {T}: Llanowar Vanguard gets +0/+4 until end of turn. 1/1
Bellows Lizard RCreature — Lizard {1}{R}: Bellows Lizard gets +1/+0 until end of turn. 1/1
Angelic Field Marshal 2WWCreature — Angel Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. 3/3
Copper Gnomes 2Artifact Creature — Gnome {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. 1/1
Myr Galvanizer 3Artifact Creature — Myr Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control. 2/2
Dread Cacodemon 7BBBCreature — Demon When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. 8/8
Scythe of the Wretched 2Artifact — Equipment Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. Equip {4}
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