M:tG card similarity search
GGWW · Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Thunderscape Apprentice | R | Creature — Human Wizard | {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. 1/1 |
| Heart of Yavimaya | Land | If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G}. {T}: Target creature gets +1/+1 until end of turn. | |
| Slayer's Plate | 3 | Artifact — Equipment | Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3} |
| A-Vega, the Watcher | 1WU | Legendary Creature — Bird Spirit | Flying Ward {2} Whenever you cast a spell from anywhere other than your hand, draw a card. 2/2 |
| Brokers Charm | GWU | Instant | Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards. |
| Heroic Defiance | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. |
| Adaptive Sporesinger | 2G | Creature — Phyrexian Druid | Vigilance When Adaptive Sporesinger enters the battlefield, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
| Aerial Modification | 4W | Enchantment — Aura | Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying. |
| Swarm Surge | 2B | Sorcery | Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. |
| Gaea's Embrace | 2GG | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. |