Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Begin Anew

GGWW · Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Reap the Past XRGSorcery Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Strength of Cedars 4GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Psychosis Crawler 5Artifact Creature — Phyrexian Horror Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. */*
Keldon Megaliths Land Keldon Megaliths enters the battlefield tapped. {T}: Add {R}. Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
Volrath's Motion Sensor BEnchantment — Aura Enchant player As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
Vivid Revival 4GSorcery Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Into the Maw of Hell 4RRSorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Cosmic Horror 3BBBCreature — Horror First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. 7/7
Ceremonial Knife 1Artifact — Equipment Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Runes of the Deus 4R/GEnchantment — Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
Page 368