Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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GGWW · Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Goblin Firebomb 1Artifact Flash {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent.
Strongarm Monk 4WCreature — Human Monk Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3
Warleader's Call 1RWEnchantment Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
Emergency Powers 5WUInstant Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Viashino Weaponsmith 3RCreature — Viashino Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. 2/2
Entirely Normal Armchair Artifact During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. {0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
Flinthoof Boar 1GCreature — Boar Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) 2/2
Rogue Kavu 1RCreature — Kavu Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. 1/1
Tribal Forcemage 1GCreature — Elf Wizard Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1
Abyssal Nocturnus 1BBCreature — Horror Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
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