Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Begin Anew

GGWW · Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

Similar cards

Color identity:
NameManaTypeText
Lurking Nightstalker BBCreature — Nightstalker Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
Vicious Kavu 1BRCreature — Kavu Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2
Zimone, Quandrix Prodigy GULegendary Creature — Human Wizard {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2
Sustainer of the Realm 2WWCreature — Angel Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3
Vine Dryad 3GCreature — Dryad You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/3
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Rat Colony 1BCreature — Rat Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. 2/1
Chorus of Might 3GInstant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Slithermuse 2UUCreature — Elemental When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
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