M:tG card similarity search
3G · Creature — Turtle
As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 0/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Haze of Pollen | 1G | Instant | Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.) |
| Lull | 1G | Instant | Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Moment of Silence | W | Instant | Target player skips their next combat phase this turn. |
| Rally to Battle | 3W | Instant | Creatures you control get +1/+3 until end of turn. Untap them. |
| Rallying Roar | 2W | Instant | Creatures you control get +1/+1 until end of turn. Untap them. |
| Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
| Dream-Thief's Bandana | 2 | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1} |
| Hexbane Tortoise | 2G | Creature — Turtle | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 3/2 |
| Concealed Weapon | 1R | Artifact — Equipment | Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R} |
| Static Discharge | 1R | Sorcery | Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1. |