Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Beat a Path

2R · Sorcery — Adventure

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Allied Reinforcements 3WSorcery Create two 2/2 white Knight Ally creature tokens.
Civic Guildmage WCreature — Human Wizard {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1
Sunscape Apprentice WCreature — Human Wizard {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1
Holy Justiciar 3WCreature — Human Cleric {2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. 2/1
Daring Demolition 2BBSorcery Destroy target creature or Vehicle.
Bomber Corps 1RCreature — Human Soldier Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. 1/2
Magus of the Bazaar 1UCreature — Human Wizard {T}: Draw two cards, then discard three cards. 0/1
Deluxe Dragster 4UArtifact — Vehicle Deluxe Dragster can't be blocked except by Vehicles. Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2 4/3
Ursapine 3GGCreature — Beast {G}: Target creature gets +1/+1 until end of turn. 3/3
Mystic Meditation 3USorcery Draw three cards. Then discard two cards unless you discard a creature card.
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