Card Codex

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17 May 2024: Card library updated.

Beat a Path

2R · Sorcery — Adventure

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Dazzling Beauty 2WInstant Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.
Regenesis 3GGInstant Return up to two target permanent cards from your graveyard to your hand.
Deeproot Warrior 1GCreature — Merfolk Warrior Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2
Cornered Market 2WEnchantment Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
Mephitic Ooze 4BCreature — Ooze Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. 0/5
Oblation 2WInstant The owner of target nonland permanent shuffles it into their library, then draws two cards.
Dovin Baan 2WULegendary Planeswalker — Dovin [+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. [−1]: You gain 2 life and draw a card. [−7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." Loyalty 3
Grasping Giant 5WCreature — Giant Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield. 5/7
Acolyte of the Inferno 2RCreature — Human Monk Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. 3/1
Hamlet Captain 1GCreature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
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